I’m postponing my latest “Tile Map Editor 2D” because I’m creating a new one, way more better. With this new Editor you can easily create a 3D tile map in Unity.
I have updated my Map Tile Editor for Unity 3.0. I have created a visual editor for creating a tile map and generating a binary map file. Now I’m working on ability to combine mesh and ability to combine your map to atlas texture.
I’am preparing to create a tile based strategy game with Unity so I decided to create a Map Editor using Unity Editor Scripts. I’m planning to implement a lot of cool stuff, for example: combine mesh, use static, editor for creating/editing map, class to use map, etc.
From nowhere, I have decided to create a very simple game using Webcam and C#. Now I have spent few days trying to make my mac webcam work on desktop parallels + visual studio and writing some filters. I have an idea to manipulate your game player using only your hand. So I have created (a little bit crapy though) application that recognizes your hand that is in a white glove and repaints it in to another window.
This is my new project and I have been developing it now about 2-3 weeks.
ABOUT: Idea: The main idea is to create a tool which will help to create 2D games. Basically you will be able to create a game map with different size images, save everything to one map file and easy use them with every programming language you want. There is planned a lot of cool stuff like: texture atlas, multi object usage, layers, scripting and more. Map Types: 2D Tile Map, 2D Isometric Map, 2D Custom Images Size Map. Game Types: Side Scroller, RPG, Puzzle, or whatever you want. Platform: MAC OS X, Windows. Using: C#+MonoDevelop on MAC OS X, OpenGL. Screenshot:
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PROGRESS:
DONE: Windows.Forms window with OpenGL window inside.
Create object with selected size.
Create object with grid when dragging.
Window layouts.
Resize window.
GUI theme.
Basic actions (Clear all objects, undo, refresh, etc.).
Basic helping library.
Object events (detect hovered, detect selected).
Drag objects.
Two grids: (One helps to move objects step by step with selected size (to move precise) and other grid is visual help).
Other basic stuff.
Currently I am working at my game Pro-Ball user controls. Firstly, I used given script called “FPSWalker”, but that script was not useful. So I have decided to write my own FPSWalker that have more possibilities and I named it FPSWalkerPro.
Shortly about FPSWalkerPro possibilities:
1) The main possibility is to move your object in the air while it is jumping. Also it can change speed in the air (only if speed increaser is disabled).
2) Possibility to move with speed that increases from your selected minimum and maximum speed. Speed will increase by your selected increase step size.
3) Possibility to Enable or Disable: Jump, X Axis, Z Axis, Move In Air, Speed Increaser.
4) Also there will be old parameters like: Jump Speed, Speed, Gravity.
About FPS Walker Pro parameters:
Your new script should look like this:
1) XAxis and ZAxis – those parameters will enable or disable your moving in X and Z axes. It is useful when creating a side scroller game, where you can move left or right only.
2) Jump Enabled – this will enable or disable your jump (moving to Y axis).
3) Air Speed – this will change your speed while moving in the air. Best when it is equal to Speed.
4) Speed Increaser Enabled – When using this function the moving speed of your object will be increased by “Increase Step Size” every time the function FixedUpdate is called. It is good when creating car games or just when you don’t want the object to instantly move by constant speed.
5) Min Speed and Max Speed – this is your minimum and your maximum speed that you can get by moving object. (Works only when “Speed Increaser Enabled” is enabled.
6) Increase Step Size – that is how much you want to increase your speed when FixedUpdate is called.
As I got Unity3D 1-2 weeks ago, I have created my first game. Now it is only a test version, however I decided to hear some advices and cricisism and then update to a normal game.
Future Updates:
1) More sound effects.
2) ~10 maps.
3) Ability to save your own best time results.
4) To play harder maps, you will need to win easer maps by playing with time limits.
5) Some painted GUI.
6) Better collision detection.
7) More improved controlls.
etc.
I’ve decided to put here an isometric test programmed with C++. I tried to create a game “Pro Pizza” which should have been a strategic pizzeria simulator. Is this project going to be developed I haven’t decided yet.
Currently IE got on my nerves so much that I’ve decided to share my resentment with everybody. For starters, have you (IE users) ever thought about how much time do programmers waste adapting their page also on IE? Well, really much I have to say! If you were allowed to use a computer then at least have some respect for it not polluting it with this browser.
Even though it is really difficult to estimate the percentage of browsers usage, however, according to the statistics and many theories IE users take about 10-40%, the rest part has of course Mozilla FireFox and another small percentages belongs to Opera, Safari, Chrome, etc. Also I’ve noticed that the more serious the page is the bigger percentage of FireFox users (if comparing with IE) is. Many pages block IE users because they don’t care about them. Nevertheless, WOW! To 40%?… You have got to be kidding me…We live in modern times and technologies (which aren’t maintained by IE) are developing at a fast pace. Programers try to create programmes so that you stupid IE users could use them, so have at least some sence and update your software.
I wish all users spread Mozilla FireFox and page programmers had this function: // index.php
Since I dropped C# technologies a little bit away I have created a new game with C++ and SDL.
About Pro-ColorTetris v2.0:
Game objective and possibilities:
Comparing with the first version of the game, there are several updates: created animations for sprites, completely corrected Lithuanian language, sounds, fast drop, score calculations with different combinations, personal best score and ONLINE TOP-10. Game objective is the same: you need to collect same collor boxes in all axes (vertical, horizontal, diagonal) more than 4 and collect as much scores as you can and beat all other players.
Created with:
C++, SDL, Code::Blocks, MySQL, php, brains.
P.S.: I know this game is not fully finished and there are things that need to be done, however I will not come back to game updates. Also don’t compare my game to others, not all tetris should be the same.
So C&C are welcome and also it would be fun to have some competition.